Best marine division template hoi4.

Surimi Dec 19, 2016 @ 5:40am. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. This doesn't cost all that much in ...

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5 hari yang lalu ... ... division template types. 3 +0. The Space Marines can trace their origins back to the 24 Jan 2020 Best Marine Division Template Hoi4 Hoi4 ...May 17, 2019 · Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single... Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles.What Are The Most Powerful Hearts of Iron 4 Division Templates? 15. Soft Bombers For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions.The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs.

20 width division using marines and amphibious tanks. 40 width division using marines and ampbibious tanks. The amphibious tanks are more useful for countries with more industry but can be achieved by smaller nations. You can also use an exploit to get more special forces. Create loads of 2 width divisions and then convert them to …

For 20 width you can do the classic 7/2 pattern, with 2 SPG/Artillery of some sort, and some ratio that adds to 7 between marines and tanks. You can probably go 4 marines, 3 tanks, and then 2 SPG. If you're going superior firepower doctrine though (which you should) you can drop the SPG's entirely and go 5/5 marines/tanks.

If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.my division template for arms against tyranny. playing as denmark and using this and i win like 95% of the battles unless they ahve 0 org. 0 comments. Best.You'll need Engineering II for the flame thrower mount and any tank chassis. Then create a design with a minimum of 80% reliability and increase the armor as much as possible. The Infantry only moves at 4km/h so you don't really need to crank out the engines, but keep it above 4km/h or you cant save your template.10/0s (Wall Divisions) are the perfect Blitzkrieg division as they hold the line and are cheap so you can build more tanks and aircraft. 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can’t really build tanks (if it comes to tanks or aircraft go air). This is the best template for Japan and the ...

Additional comment actions. I don't use special forces so I can't comment, but light tank support companies make divs insanely strong. If you're playing as a major and can afford it they will steam roll the AI. Make like a 30w div with 2 arty or add an extra aa, light tank recon support, flame tank support, support arty, engineer, and logistics ...

The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance.

The best division for Japan is basically the cheapest mobile division you can get your hands on. In your case, that would be 2 width horse and light tanks with said example on a rampage: Yea that is China getting its heart cut out with a scalpel in 84 days and shown its still beating heart. This on the other hand is made with 5/2/2 light panzer ...Dec 19, 2016 · Originally posted by Deep Hurting: Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. Anti-Air is much more cost-effective on larger divisions. If you will be fighting primarily in Hills or Mountains, consider adding a variant of the division with 1-2 Mountaineer battalions in it. If fighting in Marshes and across rivers, add Marines. These battalions are especially useful in very hot or very cold climates.Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai.TheMelnTeam • 4 mo. ago. Depends on doctrine. 10w marines with shovels + soft attack gouge support is great with superior firepower, even more so if you also farm adaptability. It is much less impressive with other doctrines which don't refund some org and give you ridiculous damage from support companies. However, vs China just land on ...Dec 29, 2022 · 15. Soft Bombers. For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game.

The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.Between 12/8 and 15/5 Tanks/Motorised depending on your doctrines etc to maintain 30+ organisation on the unit. You don't need many, 2-4 excellent tank divisions can do an enormous amount of work. Give them engineering, maybe logistics/maintenance/support AA/Signals depending on how many factories you can spare.Hoi4 Marine Template. Hoi4 best tank template. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. For more help spawning units in Hearts of Iron, please see our spawning units guide on our blog - this post will take you through the basics of the spawn command.Battleship Designs. The backbone of any strike force is the battleship. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. 1936 Battleship. Front 1. Heavy Battery II. Mid 1. Anti-Air II.Petit Guide sur les Templates. By Alex. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !

For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have.

Anti-Air is much more cost-effective on larger divisions. If you will be fighting primarily in Hills or Mountains, consider adding a variant of the division with 1-2 Mountaineer battalions in it. If fighting in Marshes and across rivers, add Marines. These battalions are especially useful in very hot or very cold climates.Dec 29, 2022 · 15. Soft Bombers. For want of soft attack. If you have an abundance of artillery production capability, leaning heavily into this template can allow you to steamroll most A.I. infantry divisions. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. In HOI4 it's strictly an average of all the individual components in the division. 7 Marines has 3.5 times as much weight as 2 ART does. They should put light Artillery in the game for Marines and mountaineer. Which is the support companies. Support artillery has no effect on speed or bonuses.1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.Best Marine Template? I have been doing a lot of testing with marines and I cant for the life of me find a good marine template that can land on heavily contested ports. Does …Then, in your division template, swap out one tank for one TD. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. This works because the equation for division piercing and armor is 0.4 x (highest unit) + 0.6 x (average of all units).As for marine templates. 40-42 width marines are better than 20 width because 40-42w divs will break coastal guards faster and hold easier when they land because of their bigger stats. Marines are the breakthough infantry division of water and should be made accordingly. So I'll make a 15/4, they are expensive but incredibly strong.

If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.

In the early terms of HOI4 marines weren't limited and they have better stats than normal infantry. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. That makes "super marines", thus the name "space marines" from warhammer 40k. Nowadays the term is used for divisions where infantry is mixed …

R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying.. Keep in mind that it's not 100%, since a static picture like this doesn't count into armies switching theaters and generals, but this is as close I can get to historical …Medium tank not really worth considering in space marine setup IMO. Speed is pointless, the armor spike isn't as good as heavy, more expensive than lights and also eat tungsten. Armor is all or nothing so template using 1x heavy TD for cheap armor spike is going to provide not much value against the AI if the AI's divisions can pierce.The Best Marine Template - With Testing - Hoi4 NSB 71Cloak 21.3K subscribers Subscribe 1.3K 61K views 1 year ago Going over different templates and how they stack up against well-planned...For example, pre NSB, 14-4 was a good choice for both marines and mountaineers, despite its obsolescence as an infantry template. I used 14 mountaineers, 4 heavy SPG. While this template is out of date in NSB, the design philosophy still applies. That means, to match 25 width you may want something like 8 mountaineers, 3 heavy SPG.Jun 9, 2016 · I think a large marine division of around 40 width is good because how the terrain penalties works. You need alot of marines in your division if you wan't it to operate well if you wan't tanks and artillery in it. Marines can cross rivers better then mountainers are at fighting in mountains and they do very well fighting in marshes. May 8, 2018 · As a note; "Space Marine" generally includes any 40 width leg division with artillery that had 1 Heavy Tank or Heavy Tank Destroyer regardless of weather it was Marines, Alpines, or regular Inf so these appear to be two different questions. "Space Marine" = 13 (any of Alpines/Marines/Inf) -4 Artillery - 1 Heavy Tank or Heavy Tank Destroyer. infantry and tanks between 20 and 40 are basically the same, just double. Infantry is either 10 or 20 infantry battalions, sub out an infantry battalion for 2 AT gun batteries until you get the level of piercing you want, and support companies to taste. I don't recommend classic 7/2 or 14/4 infantry divisions unless you are fighting an inferior ...The special forces defense bonus means you need fewer infantry divisions to hold, especially with the terrain malus. Engineers, recon, support artillery is fine. Military police if you have the xp to spare (free infantry division). Support aa and at if you feel you need it. For paratroopers, folks do 2, 4, 5, 6, or 10 battalions with engineers ...The best admiral stat is attack (+5% dmg), as this attack bonus will apply when convoy raiding, whereas defense (-5% damage taken) only applies when your ships get attacked. Therefore, instilled aggression is typically the best choice. The Spirit of the Navy is quite varied; all of them can be good, depending on circumstance.Easy mode for Marines-take a good infantry template and replace the infantry battalions with Marine battalions. Make sure you're working with a duplicate of the infantry template. In terms of capacity, it's calculated from your total army size multiplied by a factor.3 Apr 2023 ... Hearts of Iron 4: Best Division Templates · 15 21-Width Infantry: Good All Rounders · 14 15-Width Infantry: Desert Specialists · 13 10-Width ...

Then, in your division template, swap out one tank for one TD. You ought to see 20-30 extra armor and piercing for the division, but at a total cost that’s much less than just using super tough tanks. This works because the equation for division piercing and armor is 0.4 x (highest unit) + 0.6 x (average of all units).10/0s (Wall Divisions) are the perfect Blitzkrieg division as they hold the line and are cheap so you can build more tanks and aircraft. 14/4s (Perfect Infantry division) is the best Infantry template but is more expensive so you can’t really build tanks (if it comes to tanks or aircraft go air). This is the best template for Japan and the ...Apr 3, 2023 · 13 10-Width Infantry: Cheap And Cheerful. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. While relatively simple in design, they ... Well, Marines (and paratroopers) use 0.6 supply per battalion, while infantry and mountaineers 0.7 supply, meaning you can marines and paratroopers are better at fighting in places like Africa or Burma. There is a option of Cavalry if you want to be fast, but they use almost twice as more supply (0.12) than Marines, so you will manage to fit 1 ...Instagram:https://instagram. o'reilly's bellevue ohiofeet gifsapts with all utilities included in mdcraigslist elizabethtown nc The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs. menards top soil cost0go movies.so Template 4.1: The 40 width "13/7" heavy tank division. If there's a 1-size-fits-all "outline" for (MP) tanks, this is it. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. apartments starting at 800 Petit Guide sur les Templates. By Alex. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) et quelques conseils ! Bonne lecture !May 17, 2019 · Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single... Those combat widths are for all terrain types. There are different combat widths for different terrains, it all depends where you are playing. Oh so those are the best to have without having different division types for every terrain. I've been doing well with 15 width divisions.